
As far as component quality goes, every piece of this game is a nice thick cardboard, or in the case of the reinforcement die, wood. This game has plenty of replay ability in just the race/power combos alone, but the fact that you use a different board for each number of players adds even more variety.Īnd if you get bored of what’s in the base box, there are plenty of expansions and add-ons to spice up the rules and fun. At the end of the last round, you count your coins and whoever has the most coins, wins. You continue play through a pre-determined number of rounds based on the number of players. Going into decline doesn’t prevent income, it just lessens what you get if you had racial powers that granted bonuses. If you go into decline, you choose another race on your next turn. On subsequent turns, you either continue your expansive conquering or you send your race into decline. Your invasion or your payout is supplemented by the powers granted by both your power token and your racial selection.

The more land you take, the more coins you get. You then take your army and start conquering, working from somewhere on the edge of the board towards the middle. So how do you play this fantastical melee? It’s easy! At the start of the game, you take an available race/power combo, which are either free or may cost you a little coin. However, your true goal is to get coins, which are counted at the end of the game as victory points. Small World is easily a game for any family or gaming group to pick up and bring to the table.

Small World is a fantasy area control/conflict game for 2-5 players designed by Philippe Keyaerts and published by Days of Wonder.
